4
Your Cart
4
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $14.99

Frequently bought with SQL for Data Analysis: Advanced Techniques for Transforming Data into Insights

Deep Learning with Python Original price was: $49.99.Current price is: $14.99.
View more
Linear Algebra and Optimization for Machine Learning Original price was: $39.99.Current price is: $19.99.
View more
View more
Fluent Python: Clear, Concise, and Effective Programming Original price was: $49.99.Current price is: $19.99.
View more
The Art of Computer Programming, Volumes 1-4A Original price was: $119.99.Current price is: $29.99.
View more
Clean Code in Python: Develop maintainable and efficient code Original price was: $39.99.Current price is: $14.99.
View more
Probabilistic Machine Learning: An Introduction Original price was: $79.99.Current price is: $19.99.
View more
The Linux Command Line, 2nd Edition: A Complete Introduction Original price was: $29.99.Current price is: $14.99.
View more