1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $14.99

Frequently bought with Calculus For Dummies (For Dummies (Lifestyle))

View more
AP Calculus: With 12 Practice Tests Original price was: $29.99.Current price is: $14.99.
View more
Math for Real Life: Teaching Practical Uses for Algebra, Geometry and Trigonometry Original price was: $29.99.Current price is: $19.99.
View more
Mathematics of Classical and Quantum Physics Original price was: $49.99.Current price is: $19.99.
View more
Mathematical Methods using Python: Applications in Physics and Engineering Original price was: $79.99.Current price is: $29.99.
View more
Proofs and Ideas: A Prelude to Advanced Mathematics Original price was: $79.99.Current price is: $19.99.
View more
Matrix Analysis Original price was: $79.99.Current price is: $19.99.
View more
Pursuing Excellence in Mathematics Education: Essays in Honor of Jeremy Kilpatrick Original price was: $29.99.Current price is: $19.99.
View more
Cart