6
Your Cart
6
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with Elements of Mathematics: A Problem-Centered Approach to History and Foundations (Undergraduate Texts in Mathematics)

Principles of Mathematical Analysis Original price was: $49.99.Current price is: $19.99.
View more
Humble Pi: A Comedy of Maths Errors Original price was: $49.99.Current price is: $19.99.
View more
Calculus Early Transcendentals Original price was: $89.99.Current price is: $19.99.
View more
Towards Higher Mathematics: A Companion Original price was: $79.99.Current price is: $19.99.
View more
Introduction To High Energy Physics: Particle Physics For The Beginner Original price was: $59.99.Current price is: $19.99.
View more
Trigonometry Original price was: $99.99.Current price is: $29.99.
View more
Student Solutions Manual for Gallian's Contemporary Abstract Algebra Original price was: $49.99.Current price is: $19.99.
View more
Ordinary Differential Equations (Dover Books on Mathematics) Original price was: $29.99.Current price is: $19.99.
View more