1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

New item(s) have been added to your cart.

Quantity: 1
Total $19.99

Frequently bought with How to Prove It: A Structured Approach


Mathematics of Classical and Quantum Physics Original price was: $49.99.Current price is: $19.99.
View more
Mathematical Methods in Dynamical Systems Original price was: $139.99.Current price is: $29.99.
View more
Proofs: A Long-Form Mathematics Textbook Original price was: $29.99.Current price is: $14.99.
View more
McGraw-Hill Education Algebra I Review and Workbook Original price was: $29.99.Current price is: $14.99.
View more
Advanced Calculus and its Applications in Variational Quantum Mechanics and Relativity Theory Original price was: $169.99.Current price is: $19.99.
View more
Mathematics Studies Through Technology: Precalculus, Calculus, And More Original price was: $89.99.Current price is: $29.99.
View more
The Algorithm Design Manual Original price was: $79.99.Current price is: $29.99.
View more
A First Course in Random Matrix Theory Original price was: $69.99.Current price is: $19.99.
View more
Cart