7
Your Cart
7
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with String Theory and M-Theory: A Modern Introduction

Modern Physics, 18th Edition Original price was: $39.99.Current price is: $19.99.
View more
Physics of Gravitational Waves: Sources and Detection Methods Original price was: $49.99.Current price is: $19.99.
View more
Mathematical Methods for Physics: An Introduction to Group Theory, Topology and Geometry Original price was: $49.99.Current price is: $19.99.
View more
Mathematical Methods in Engineering and Applied Sciences Original price was: $79.99.Current price is: $29.99.
View more
Feynman Path Integrals in Quantum Mechanics and Statistical Physics Original price was: $49.99.Current price is: $19.99.
View more
College Physics - 11E Global Edition Original price was: $79.99.Current price is: $19.99.
View more
Quantum Mechanics: Concepts and Applications Original price was: $59.99.Current price is: $29.99.
View more
Lectures on Astrophysics Original price was: $39.99.Current price is: $14.99.
View more
Cart