8
Your Cart
8
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with A First Course in String Theory

Mathematics for Physicists: Introductory Concepts and Methods Original price was: $79.99.Current price is: $29.99.
View more
Physics from Symmetry Original price was: $49.99.Current price is: $19.99.
View more
Mathematical Methods in Engineering and Applied Sciences Original price was: $79.99.Current price is: $29.99.
View more
Fundamentals of Physics Volume 1 & 2 Original price was: $119.99.Current price is: $29.99.
View more
Concepts of Physics Volume 1 & 2 H. C. VERMA Original price was: $39.99.Current price is: $19.99.
View more
Physics Mastery for Advanced High School Students Original price was: $59.99.Current price is: $19.99.
View more
Modern Quantum Mechanics Original price was: $49.99.Current price is: $19.99.
View more
MATHEMATICAL METHODS FOR PHYSICISTS Original price was: $79.99.Current price is: $29.99.
View more
Cart