3
Your Cart
3
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with Introduction to Elementary Particles

Probability and Statistics: A Course for Physicists and Engineers Original price was: $79.99.Current price is: $19.99.
View more
MATHEMATICAL METHODS FOR PHYSICISTS Original price was: $79.99.Current price is: $29.99.
View more
Relativity, Gravitation and Cosmology: A Basic Introduction Original price was: $59.99.Current price is: $14.99.
View more
Geometrical Methods of Mathematical Physics Original price was: $49.99.Current price is: $19.99.
View more
A Student's Guide to General Relativity Original price was: $79.99.Current price is: $19.99.
View more
“Surely You’re Joking, Mr. Feynman!”: Adventures of a Curious Character Original price was: $19.99.Current price is: $4.99.
View more
Conceptual Physics Original price was: $75.99.Current price is: $19.99.
View more
Quantum Mechanics: Concepts and Applications Original price was: $59.99.Current price is: $29.99.
View more
Cart