1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with Handbook of Accelerator Physics and Engineering

Engineering Dynamics: A Comprehensive Introduction Original price was: $69.99.Current price is: $19.99.
View more
Six Not-So-Easy Pieces Original price was: $19.99.Current price is: $9.99.
View more
The Science of Learning Physics: Cognitive Strategies for Improving Instruction Original price was: $69.99.Current price is: $19.99.
View more
Introduction To Quantum Mechanics: Solutions To Problems Original price was: $69.99.Current price is: $19.99.
View more
Applied Computational Physics Original price was: $59.99.Current price is: $19.99.
View more
A Student's Guide to General Relativity Original price was: $79.99.Current price is: $19.99.
View more
Modern Physics, 18th Edition Original price was: $39.99.Current price is: $19.99.
View more
Mathematics of Classical and Quantum Physics Original price was: $49.99.Current price is: $19.99.
View more
Cart