4
Your Cart
4
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $29.99

Frequently bought with The Art of Computer Programming, Volumes 1-4A

Concrete Mathematics: A Foundation for Computer Science Original price was: $59.99.Current price is: $19.99.
View more
View more
AI and Machine Learning for Coders: A Programmer's Guide to Artificial Intelligence Original price was: $39.99.Current price is: $19.99.
View more
Java: An Introduction to Problem Solving and Programming Original price was: $79.99.Current price is: $19.99.
View more
Foundations of Game Engine Development, Volume 1: Mathematics Original price was: $79.99.Current price is: $29.99.
View more
View more
View more
Deep Learning with PyTorch: Build, train, and tune neural networks using Python tools Original price was: $39.99.Current price is: $19.99.
View more
Cart