2
Your Cart
2
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with Physics for Scientists & Engineers with Modern Physics

Introduction to Elementary Particles Original price was: $79.99.Current price is: $19.99.
View more
Mathematical Methods and Physical Insights: An Integrated Approach Original price was: $79.99.Current price is: $29.99.
View more
Geometry, Topology and Physics Original price was: $69.99.Current price is: $19.99.
View more
String Theory and M-Theory: A Modern Introduction Original price was: $79.99.Current price is: $19.99.
View more
Modern Quantum Mechanics Original price was: $49.99.Current price is: $19.99.
View more
College Physics - 11E Global Edition Original price was: $79.99.Current price is: $19.99.
View more
Applied Computational Physics Original price was: $59.99.Current price is: $19.99.
View more
Mathematics for Physicists: Introductory Concepts and Methods Original price was: $79.99.Current price is: $29.99.
View more