1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with Fundamentals of Physics

Engineering Dynamics: A Comprehensive Introduction Original price was: $69.99.Current price is: $19.99.
View more
Quantum Field Theory and the Standard Model Original price was: $79.99.Current price is: $29.99.
View more
College Physics - 11E Global Edition Original price was: $79.99.Current price is: $19.99.
View more
Fundamentals of Engineering Thermodynamics Original price was: $89.99.Current price is: $19.99.
View more
Introduction to Quantum Mechanics Original price was: $49.99.Current price is: $19.99.
View more
MATHEMATICAL METHODS FOR PHYSICISTS Original price was: $79.99.Current price is: $29.99.
View more
Elements of Mathematical Methods for Physics Original price was: $119.90.Current price is: $29.99.
View more
“Surely You’re Joking, Mr. Feynman!”: Adventures of a Curious Character Original price was: $19.99.Current price is: $4.99.
View more
Cart