1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with Shigley's Mechanical Engineering Design

97 Things Every Engineering Manager Should Know: Collective Wisdom from the Experts Original price was: $29.99.Current price is: $14.99.
View more
1800 Mechanical Movements, Devices and Appliances Original price was: $29.99.Current price is: $9.99.
View more
View more
Mechanics of Materials Original price was: $79.99.Current price is: $19.99.
View more
Advanced Engineering Mathematics Original price was: $69.99.Current price is: $19.99.
View more
Machinery's Handbook Toolbox Original price was: $119.99.Current price is: $29.99.
View more
Aluminum Structures: A Guide to Their Specifications and Design Original price was: $119.99.Current price is: $19.99.
View more
Introduction to Classical Mechanics: With Problems and Solutions Original price was: $39.99.Current price is: $14.99.
View more
Cart