1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with Introduction to Quantum Mechanics

Physics from Symmetry Original price was: $49.99.Current price is: $19.99.
View more
The Science of Learning Physics: Cognitive Strategies for Improving Instruction Original price was: $69.99.Current price is: $19.99.
View more
Six Not-So-Easy Pieces Original price was: $19.99.Current price is: $9.99.
View more
Basic Semiconductor Physics Original price was: $79.99.Current price is: $19.99.
View more
Gravitation Original price was: $69.99.Current price is: $19.99.
View more
Analysis and Mathematical Physics Original price was: $79.99.Current price is: $19.99.
View more
Concepts of Physics Volume 1 & 2 H. C. VERMA Original price was: $39.99.Current price is: $19.99.
View more
What Is a Quantum Field Theory? A First Introduction for Mathematicians Original price was: $79.99.Current price is: $19.99.
View more
Cart