1
Your Cart
1
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”
X

New item(s) have been added to your cart.

Quantity: 1
Total $14.99

Frequently bought with Pre-Calculus for Dummies


Categories for the Working Mathematician Original price was: $49.99.Current price is: $19.99.
View more
Mechanical Engineering for Makers: A Hands-on Guide to Designing and Making Physical Things Original price was: $29.99.Current price is: $14.99.
View more
The Princeton Companion to Applied Mathematics Original price was: $79.99.Current price is: $19.99.
View more
Visual Complex Analysis: 25th Anniversary Edition Original price was: $79.99.Current price is: $29.99.
View more
A History of Mathematics Original price was: $29.99.Current price is: $14.99.
View more
Mathematical Tools for Physics Original price was: $49.99.Current price is: $9.99.
View more
Science Of Learning Mathematical Proofs, The: An Introductory Course Original price was: $49.99.Current price is: $19.99.
View more
Mathematical Misconceptions: A Guide for Primary Teachers Original price was: $39.99.Current price is: $19.99.
View more
Cart