1
Your Cart
1
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”
X

Frequently bought with Building Thinking Classrooms in Mathematics, Grades K-12: 14 Teaching Practices for Enhancing Learning (Corwin Mathematics Series)


Principles of Mathematical Analysis Original price was: $29.99.Current price is: $14.99.
View more
A First Course in Differential Equations with Modeling Applications Original price was: $79.99.Current price is: $19.99.
View more
How to Prove It: A Structured Approach Original price was: $29.99.Current price is: $19.99.
View more
Advanced Engineering Mathematics Original price was: $89.99.Current price is: $19.99.
View more
Trigonometry Original price was: $99.99.Current price is: $29.99.
View more
High School Algebra II Unlocked: Your Key to Mastering Algebra II Original price was: $29.99.Current price is: $14.99.
View more
Mathematical Misconceptions: A Guide for Primary Teachers Original price was: $39.99.Current price is: $19.99.
View more
Advanced Linear and Matrix Algebra Original price was: $79.99.Current price is: $19.99.
View more
Cart