7
Your Cart
7
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with College Algebra

Mathematics for Physicists: Introductory Concepts and Methods Original price was: $79.99.Current price is: $29.99.
View more
Introduction to Linear Algebra (Gilbert Strang) Original price was: $99.99.Current price is: $19.99.
View more
Mathematical Theory of Feynman Path Integrals: An Introduction Original price was: $39.99.Current price is: $19.99.
View more
Mathematics: A Discrete Introduction Original price was: $49.99.Current price is: $19.99.
View more
Mathematical Methods for Physics: An Introduction to Group Theory, Topology and Geometry Original price was: $49.99.Current price is: $19.99.
View more
Algebra, Analysis, and Associated Topics Original price was: $79.99.Current price is: $29.99.
View more
Math for Programmers: 3D graphics, machine learning, and simulations with Python Original price was: $49.99.Current price is: $19.99.
View more
Elementary Number Theory: Second Edition (Dover Books on Mathematics) Original price was: $29.99.Current price is: $14.99.
View more