2
Your Cart
2
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”

New item(s) have been added to your cart.

Quantity: 1
Total: $14.99

Frequently bought with Machine Learning: An Applied Mathematics Introduction

An Invitation to Applied Category Theory: Seven Sketches in Compositionality Original price was: $49.99.Current price is: $19.99.
View more
Grokking Functional Programming Original price was: $49.99.Current price is: $14.99.
View more
Student solutions manual for Mathematical methods for physics and engineering Original price was: $29.99.Current price is: $9.99.
View more
Calculus Early Transcendentals Original price was: $89.99.Current price is: $19.99.
View more
Mathematics For Elementary Teachers With Activities Original price was: $59.99.Current price is: $19.99.
View more
The Story of Proof: Logic and the History of Mathematics Original price was: $39.99.Current price is: $19.99.
View more
Productive Math Struggle: A 6-Point Action Plan for Fostering Perseverance Original price was: $29.99.Current price is: $19.99.
View more
Encyclopedia of Mathematics Original price was: $79.99.Current price is: $19.99.
View more
Cart