2
Your Cart
2
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”

New item(s) have been added to your cart.

Quantity: 1
Total: $9.99

Frequently bought with Exercises for the Feynman Lectures on Physics

Chemistry: The Central Science Original price was: $119.99.Current price is: $19.99.
View more
Physics from Symmetry Original price was: $49.99.Current price is: $19.99.
View more
Modern Quantum Mechanics Original price was: $49.99.Current price is: $19.99.
View more
Student solutions manual for Mathematical methods for physics and engineering Original price was: $29.99.Current price is: $9.99.
View more
The Making of the Atomic Bomb: 25th Anniversary Edition Original price was: $79.99.Current price is: $19.99.
View more
Physics Mastery for Advanced High School Students Original price was: $59.99.Current price is: $19.99.
View more
Applied Computational Physics Original price was: $59.99.Current price is: $19.99.
View more
Fundamentals of Physics Original price was: $99.99.Current price is: $19.99.
View more
Cart