1
Your Cart
1
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”
X

Frequently bought with Machine Learning Guide for Oil and Gas Using Python: A Step-by-Step Breakdown with Data, Algorithms, Codes, and Applications


Grokking Simplicity: Taming complex software with functional thinking Original price was: $39.99.Current price is: $14.99.
View more
Deep Learning (Adaptive Computation and Machine Learning series) Original price was: $59.99.Current price is: $19.99.
View more
View more
Machine Learning: An Applied Mathematics Introduction Original price was: $29.99.Current price is: $14.99.
View more
View more
Python Crash Course, 3rd Edition: A Hands-On, Project-Based Introduction to Programming Original price was: $39.99.Current price is: $19.99.
View more
Learn AI-Assisted Python Programming with GitHub Copilot and ChatGPT Original price was: $79.99.Current price is: $19.99.
View more
Deep Learning with Python Original price was: $49.99.Current price is: $19.99.
View more