7
Your Cart
7
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $14.99

Frequently bought with Clean Code in Python: Develop maintainable and efficient code

View more
Data-Driven Modeling & Scientific Computation: Methods for Complex Systems & Big Data Original price was: $49.99.Current price is: $19.99.
View more
Deep Learning (Adaptive Computation and Machine Learning series) Original price was: $49.99.Current price is: $19.99.
View more
Grokking Deep Reinforcement Learning Original price was: $39.99.Current price is: $14.99.
View more
Writing API Tests with Karate: Enhance your API testing for improved security and performance Original price was: $79.99.Current price is: $19.99.
View more
Clean Code in Python: Develop maintainable and efficient code Original price was: $39.99.Current price is: $14.99.
View more
The Pragmatic Programmer: From Journeyman to Master Original price was: $49.99.Current price is: $39.99.
View more
View more
Cart