1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

New item(s) have been added to your cart.

Frequently bought with Analytics Stories: Using Data to Make Good Things Happen


Python for Programmers: with Big Data and Artificial Intelligence Case Studies Original price was: $49.99.Current price is: $19.99.
View more
Automate the Boring Stuff with Python: Practical Programming for Total Beginners Original price was: $39.99.Current price is: $14.99.
View more
Machine Learning Meets Quantum Physics Original price was: $79.99.Current price is: $19.99.
View more
The Well-Grounded Python Developer: How the pros use Python and Flask Original price was: $49.99.Current price is: $19.99.
View more
Machine Learning: An Applied Mathematics Introduction Original price was: $29.99.Current price is: $14.99.
View more
View more
Learning Python: Powerful Object-Oriented Programming Original price was: $79.99.Current price is: $19.99.
View more
View more
Cart