1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with Concrete Mathematics: A Foundation for Computer Science

The Art of Computer Programming, Volumes 1-4A Original price was: $119.99.Current price is: $29.99.
View more
A Course of Pure Mathematics Centenary edition Original price was: $39.99.Current price is: $19.99.
View more
Mathematical Modelling Original price was: $129.99.Current price is: $29.99.
View more
The Secret Lives of Numbers: A Hidden History of Math's Unsung Trailblazers Original price was: $49.99.Current price is: $19.99.
View more
Calculus 11th Edition Original price was: $79.99.Current price is: $19.99.
View more
Mathematical Tools for Physicists Original price was: $79.99.Current price is: $19.99.
View more
How to Think Like a Mathematician: A Companion to Undergraduate Mathematics Original price was: $79.99.Current price is: $29.99.
View more
View more
Cart