12
Your Cart
12
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with Mathematics for Machine Learning

Special Relativity and Classical Field Theory: The Theoretical Minimum Original price was: $49.99.Current price is: $19.99.
View more
The Mathematica Book Original price was: $69.99.Current price is: $9.99.
View more
Python Workout: 50 ten-minute exercises Original price was: $49.99.Current price is: $19.99.
View more
An Invitation to Discrete Mathematics Original price was: $99.99.Current price is: $19.99.
View more
View more
View more
Mathematical Methods for Physicists: A Comprehensive Guide Original price was: $89.99.Current price is: $19.99.
View more
Algorithms to Live By: The Computer Science of Human Decisions Original price was: $79.99.Current price is: $19.99.
View more
Cart