13
Your Cart
13
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $14.99

Frequently bought with Secrets of Mental Math: The Mathemagician's Guide to Lightning Calculation and Amazing Math Tricks

The Probability Integral: Its Origin, Its Importance, and Its Calculation Original price was: $79.99.Current price is: $19.99.
View more
Introduction to Machine Learning with Python: A Guide for Data Scientists Original price was: $39.99.Current price is: $19.99.
View more
Fundamentals of Probability: With Stochastic Processes Original price was: $59.99.Current price is: $19.99.
View more
Probability and Statistics: A Course for Physicists and Engineers Original price was: $79.99.Current price is: $19.99.
View more
Quadrivium: The Four Classical Liberal Arts of Number, Geometry, Music, & Cosmology Original price was: $29.99.Current price is: $14.99.
View more
The Principia: The Authoritative Translation and Guide: Mathematical Principles of Natural Philosophy Original price was: $79.99.Current price is: $19.99.
View more
The Colossal Book of Mathematics: Classic Puzzles, Paradoxes, and Problems Original price was: $49.99.Current price is: $19.99.
View more
Contemporary Abstract Algebra Original price was: $79.99.Current price is: $19.99.
View more
Cart