2
Your Cart
2
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $14.99

Frequently bought with Secrets of Mental Math: The Mathemagician's Guide to Lightning Calculation and Amazing Math Tricks

A Concise Introduction to Pure Mathematics Original price was: $79.99.Current price is: $19.99.
View more
Mathematical Principle and Fractal Analysis of Mesoscale Eddy Original price was: $99.99.Current price is: $19.99.
View more
Mathematical Modelling. Simulation Analysis and Industrial Applications Original price was: $79.99.Current price is: $29.99.
View more
View more
A First Course in General Relativity Original price was: $49.99.Current price is: $19.99.
View more
Mathematical Concepts of Quantum Mechanics Original price was: $79.99.Current price is: $19.99.
View more
Calculus, Metric Edition Original price was: $69.99.Current price is: $19.99.
View more
Student Solutions Manual for Gallian's Contemporary Abstract Algebra Original price was: $49.99.Current price is: $19.99.
View more
Cart