6
Your Cart
6
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with Visual Differential Geometry and Forms: A Mathematical Drama in Five Acts

Elements of Mathematical Methods for Physics Original price was: $119.90.Current price is: $29.99.
View more
Proofs and Ideas: A Prelude to Advanced Mathematics Original price was: $79.99.Current price is: $19.99.
View more
Classical Vector Algebra Original price was: $79.99.Current price is: $29.99.
View more
Essential Calculus Skills Practice Workbook with Full Solutions Original price was: $29.99.Current price is: $14.99.
View more
A Mathematician's Apology (Canto Classics) Original price was: $29.99.Current price is: $14.99.
View more
Humble Pi: A Comedy of Maths Errors Original price was: $49.99.Current price is: $19.99.
View more
Galois Theory and Advanced Linear Algebra Original price was: $79.99.Current price is: $19.99.
View more
Introduction to mathematical statistics Original price was: $79.99.Current price is: $19.99.
View more