5
Your Cart
5
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with Building Thinking Classrooms in Mathematics, Grades K-12: 14 Teaching Practices for Enhancing Learning (Corwin Mathematics Series)

Advanced Linear and Matrix Algebra Original price was: $79.99.Current price is: $19.99.
View more
Chemistry: The Central Science Original price was: $119.99.Current price is: $19.99.
View more
A Course of Pure Mathematics Centenary edition Original price was: $39.99.Current price is: $19.99.
View more
Essential Mathematics for Quantum Computing: A beginner's guide to just the math you need without needless complexities Original price was: $39.99.Current price is: $19.99.
View more
Principles of Mathematical Analysis Original price was: $49.99.Current price is: $19.99.
View more
CRC Standard Mathematical Tables and Formulas Original price was: $99.99.Current price is: $19.99.
View more
Calculus 11th Edition Original price was: $79.99.Current price is: $19.99.
View more
Understand Mathematics, Understand Computing Original price was: $79.99.Current price is: $19.99.
View more