1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

Frequently bought with A Passion for Mathematics: Numbers, Puzzles, Madness, Religion, and the Quest for Reality by Clifford A Pickover


Pre-Calculus, Calculus, and Beyond Original price was: $79.99.Current price is: $19.99.
View more
Mathematical Methods For Students of Physics and Related Fields Original price was: $109.99.Current price is: $29.99.
View more
Linear Algebra Original price was: $99.99.Current price is: $19.99.
View more
Basic College Mathematics: An Applied Approach Original price was: $59.99.Current price is: $19.99.
View more
Geometry for Enjoyment and Challenge Original price was: $79.99.Current price is: $19.99.
View more
View more
Introduction to the Mathematics of Variation Original price was: $29.99.Current price is: $9.99.
View more
Towards Higher Mathematics: A Companion Original price was: $79.99.Current price is: $19.99.
View more
Cart