2
Your Cart
2
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $14.99

Frequently bought with Quantum Mechanics: The Theoretical Minimum

A Concise Handbook of Mathematics, Physics, and Engineering Sciences Original price was: $99.99.Current price is: $29.99.
View more
The Story of Proof: Logic and the History of Mathematics Original price was: $79.99.Current price is: $29.99.
View more
Elementary Algebraic Geometry Original price was: $49.99.Current price is: $19.99.
View more
Calculus 11th Edition Original price was: $79.99.Current price is: $19.99.
View more
The Calculus Lifesaver: All the Tools you Need to Excel at Calculus Original price was: $19.99.Current price is: $14.99.
View more
The Algorithm Design Manual Original price was: $79.99.Current price is: $29.99.
View more
Lost in Math: How Beauty Leads Physics Astray Original price was: $29.99.Current price is: $14.99.
View more
A Concise Introduction to Pure Mathematics Original price was: $79.99.Current price is: $19.99.
View more
Cart