1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

New item(s) have been added to your cart.

Frequently bought with Quantum Mechanics: The Theoretical Minimum


Modern Mathematical Logic Original price was: $69.99.Current price is: $19.99.
View more
Introduction to Probability Models Original price was: $79.99.Current price is: $29.99.
View more
Algebra for College Students Original price was: $79.99.Current price is: $19.99.
View more
Towards Higher Mathematics: A Companion Original price was: $79.99.Current price is: $19.99.
View more
Mathematical statistics with applications Original price was: $79.99.Current price is: $19.99.
View more
Combinatorics of Permutations (Discrete Mathematics and Its Applications) Original price was: $79.99.Current price is: $29.99.
View more
Skills in Mathematics - Integral Calculus for JEE Main and Advanced Original price was: $29.99.Current price is: $19.99.
View more
Linear Algebra and Its Applications, Global Edition Original price was: $89.99.Current price is: $19.99.
View more
Cart