3
Your Cart
3
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $14.99

Frequently bought with Mechanical Engineering for Makers: A Hands-on Guide to Designing and Making Physical Things

Geometry: Concepts and Applications, Student Edition (Glencoe Mathematics) Original price was: $29.99.Current price is: $14.99.
View more
Games, Gam-bling, and Probability Original price was: $59.99.Current price is: $19.99.
View more
Bird’s Comprehensive Engineering Mathematics Original price was: $129.99.Current price is: $29.99.
View more
The Higher Arithmetic: An Introduction to the Theory of Numbers Original price was: $49.99.Current price is: $19.99.
View more
Thomas' Calculus Original price was: $89.99.Current price is: $19.99.
View more
Problems And Solutions In Introductory And Advanced Matrix Calculus Original price was: $59.99.Current price is: $19.99.
View more
Pursuing Excellence in Mathematics Education: Essays in Honor of Jeremy Kilpatrick Original price was: $29.99.Current price is: $19.99.
View more
Lectures on the Philosophy of Mathematics Original price was: $39.99.Current price is: $14.99.
View more
Cart