21
Your Cart
21
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $14.99

Frequently bought with AP Calculus: With 12 Practice Tests

Mathematics: Its Content, Methods and Meaning Original price was: $29.99.Current price is: $14.99.
View more
The Secret Lives of Numbers: A Hidden History of Math's Unsung Trailblazers Original price was: $49.99.Current price is: $19.99.
View more
Concrete Mathematics: A Foundation for Computer Science Original price was: $59.99.Current price is: $19.99.
View more
Mathematical Principle and Fractal Analysis of Mesoscale Eddy Original price was: $99.99.Current price is: $19.99.
View more
Special Relativity and Classical Field Theory: The Theoretical Minimum Original price was: $49.99.Current price is: $19.99.
View more
The Mathematics of Machine Learning: Lectures on Supervised Methods and Beyond Original price was: $79.99.Current price is: $19.99.
View more
View more
Proof and the Art of Mathematics Original price was: $29.99.Current price is: $14.99.
View more
Cart