1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

New item(s) have been added to your cart.

Frequently bought with Essential Calculus Skills Practice Workbook with Full Solutions


View more
Matrix Computations Original price was: $59.99.Current price is: $19.99.
View more
Solving Mathematical Problems: A Personal Perspective Original price was: $49.99.Current price is: $19.99.
View more
The Mathematica Book Original price was: $69.99.Current price is: $9.99.
View more
Essential Mathematics for Quantum Computing: A beginner's guide to just the math you need without needless complexities Original price was: $39.99.Current price is: $19.99.
View more
Basic College Mathematics: An Applied Approach Original price was: $59.99.Current price is: $19.99.
View more
Problems And Solutions In Introductory And Advanced Matrix Calculus Original price was: $59.99.Current price is: $19.99.
View more
Calculus: Early Transcendentals Original price was: $79.99.Current price is: $19.99.
View more
Cart