2
Your Cart
2
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with Handbook of Accelerator Physics and Engineering

Visual Complex Analysis: 25th Anniversary Edition Original price was: $79.99.Current price is: $29.99.
View more
Factory Physics Original price was: $79.99.Current price is: $24.99.
View more
Physics for Scientists and Engineers: A Strategic Approach with Modern Physics Original price was: $99.99.Current price is: $29.99.
View more
Foundations of Modern Physics Original price was: $79.99.Current price is: $29.99.
View more
Probability and Statistics: A Course for Physicists and Engineers Original price was: $79.99.Current price is: $19.99.
View more
Introduction to Quantum Mechanics Original price was: $49.99.Current price is: $19.99.
View more
The Physics Book: Big Ideas Simply Explained Original price was: $29.99.Current price is: $9.99.
View more
Fundamentals of Rock Physics Original price was: $99.99.Current price is: $19.99.
View more