2
Your Cart
2
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

New item(s) have been added to your cart.

Quantity: 1
Total $19.99

Frequently bought with The Physics of Vibrations and Waves


Geometrical Methods of Mathematical Physics Original price was: $49.99.Current price is: $19.99.
View more
Factory Physics Original price was: $79.99.Current price is: $24.99.
View more
Foundations of Modern Physics Original price was: $49.99.Current price is: $19.99.
View more
Understanding Physics JEE Main & Advanced - Optics and Modern Physics Original price was: $29.99.Current price is: $9.99.
View more
Probability and Statistics: A Course for Physicists and Engineers Original price was: $79.99.Current price is: $19.99.
View more
Fundamentals of Physics I : Mechanics, Relativity, and Thermodynamics Original price was: $29.99.Current price is: $14.99.
View more
A Student's Guide to Special Relativity Original price was: $79.99.Current price is: $19.99.
View more
Six Not-So-Easy Pieces Original price was: $19.99.Current price is: $9.99.
View more
Cart