2
Your Cart
2
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with Advanced Engineering Mathematics

Geometry: Concepts and Applications, Student Edition (Glencoe Mathematics) Original price was: $29.99.Current price is: $14.99.
View more
Introduction to Machine Learning with Python: A Guide for Data Scientists Original price was: $39.99.Current price is: $19.99.
View more
Mathematical Concepts of Quantum Mechanics Original price was: $79.99.Current price is: $19.99.
View more
Mathematical Methods for Physicists: A Comprehensive Guide Original price was: $89.99.Current price is: $19.99.
View more
Mechanics of Materials Original price was: $79.99.Current price is: $19.99.
View more
How to Study as a Mathematics Major Original price was: $39.99.Current price is: $19.99.
View more
The Mathematica Book Original price was: $69.99.Current price is: $9.99.
View more
Matrix Computations Original price was: $59.99.Current price is: $19.99.
View more
Cart