2
Your Cart
2
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $14.99

Frequently bought with Basic Physics: A Self-Teaching Guide

Applied Computational Physics Original price was: $59.99.Current price is: $19.99.
View more
A Student's Guide to Special Relativity Original price was: $79.99.Current price is: $19.99.
View more
Gravitation Original price was: $69.99.Current price is: $19.99.
View more
An Introduction to Thermal Physics Original price was: $39.99.Current price is: $19.99.
View more
Modern Elementary Particle Physics: Explaining and Extending the Standard Model Original price was: $59.99.Current price is: $19.99.
View more
Mathematics for Physicists Original price was: $59.99.Current price is: $19.99.
View more
University Physics with Modern Physics Original price was: $149.99.Current price is: $19.99.
View more
Physics Mastery for Advanced High School Students Original price was: $59.99.Current price is: $19.99.
View more
Cart