1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”
X

New item(s) have been added to your cart.

Quantity: 1
Total $19.99

Frequently bought with Introduction to Machine Learning


View more
Machine Learning: A Probabilistic Perspective (Adaptive Computation and Machine Learning series) Original price was: $59.99.Current price is: $19.99.
View more
Learn AI-Assisted Python Programming with GitHub Copilot and ChatGPT Original price was: $79.99.Current price is: $19.99.
View more
View more
Concepts of Programming Languages, Global Edition Original price was: $79.99.Current price is: $19.99.
View more
Grokking Functional Programming Original price was: $49.99.Current price is: $14.99.
View more
Writing API Tests with Karate: Enhance your API testing for improved security and performance Original price was: $79.99.Current price is: $19.99.
View more
Grokking Deep Learning Original price was: $39.99.Current price is: $14.99.
View more
Cart