8
Your Cart
8
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with The Elements of Statistical Learning: Data Mining, Inference, and Prediction

Growing Object-Oriented Software, Guided by Tests Original price was: $79.99.Current price is: $19.99.
View more
Grokking Deep Learning Original price was: $39.99.Current price is: $14.99.
View more
Mathematical Logic and Computation Original price was: $79.99.Current price is: $19.99.
View more
Designing Machine Learning Systems: An Iterative Process for Production-Ready Applications Original price was: $79.99.Current price is: $19.99.
View more
Data-Driven Modeling & Scientific Computation: Methods for Complex Systems & Big Data Original price was: $49.99.Current price is: $19.99.
View more
Machine Learning Engineering Original price was: $39.99.Current price is: $19.99.
View more
View more
View more