1
Your Cart
1
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with Machine Learning: A Probabilistic Perspective (Adaptive Computation and Machine Learning series)

Automate the Boring Stuff with Python: Practical Programming for Total Beginners Original price was: $39.99.Current price is: $14.99.
View more
Mathematics for Machine Learning Original price was: $39.99.Current price is: $19.99.
View more
Python 3: The Comprehensive Guide to Hands-On Python Programming Original price was: $59.99.Current price is: $19.99.
View more
Python for Data Analysis: Data Wrangling with pandas, NumPy, and Jupyter Original price was: $39.99.Current price is: $14.99.
View more
The Well-Grounded Python Developer: How the pros use Python and Flask Original price was: $49.99.Current price is: $19.99.
View more
Programming Rust: Fast, Safe Systems Development Original price was: $79.99.Current price is: $19.99.
View more
Math for Programmers: 3D graphics, machine learning, and simulations with Python Original price was: $49.99.Current price is: $19.99.
View more
Mathematical Logic and Computation Original price was: $79.99.Current price is: $19.99.
View more