1
Your Cart
1
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with Introduction to Machine Learning with Python: A Guide for Data Scientists

The Linux Command Line, 2nd Edition: A Complete Introduction Original price was: $29.99.Current price is: $14.99.
View more
Python Crash Course, 3rd Edition: A Hands-On, Project-Based Introduction to Programming Original price was: $39.99.Current price is: $19.99.
View more
Proofs from THE BOOK Original price was: $49.99.Current price is: $19.99.
View more
How to Think Like a Mathematician: A Companion to Undergraduate Mathematics Original price was: $79.99.Current price is: $29.99.
View more
Mathematical Tools for Physicists Original price was: $79.99.Current price is: $19.99.
View more
Algebra for College Students Original price was: $79.99.Current price is: $19.99.
View more
A First Course in Mathematical Modeling Original price was: $99.99.Current price is: $29.99.
View more
Proof Complexity Original price was: $179.99.Current price is: $19.99.
View more