2
Your Cart
2
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”

New item(s) have been added to your cart.

Quantity: 1
Total: $14.99

Frequently bought with Quantum Mechanics: The Theoretical Minimum

A Concise Handbook of Mathematics, Physics, and Engineering Sciences Original price was: $99.99.Current price is: $29.99.
View more
The Story of Proof: Logic and the History of Mathematics Original price was: $79.99.Current price is: $29.99.
View more
Elementary Algebraic Geometry Original price was: $49.99.Current price is: $19.99.
View more
Calculus 11th Edition Original price was: $79.99.Current price is: $19.99.
View more
The Calculus Lifesaver: All the Tools you Need to Excel at Calculus Original price was: $19.99.Current price is: $14.99.
View more
The Algorithm Design Manual Original price was: $79.99.Current price is: $29.99.
View more
Lost in Math: How Beauty Leads Physics Astray Original price was: $29.99.Current price is: $14.99.
View more
A Concise Introduction to Pure Mathematics Original price was: $79.99.Current price is: $19.99.
View more