1
Your Cart
1
Your Cart
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 2: Rendering”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with Mathematical Methods for Physics: An Introduction to Group Theory, Topology and Geometry

What Is a Quantum Field Theory? A First Introduction for Mathematicians Original price was: $79.99.Current price is: $19.99.
View more
The Physics of Vibrations and Waves Original price was: $79.99.Current price is: $19.99.
View more
Calculus, Metric Edition Original price was: $69.99.Current price is: $19.99.
View more
Fly by Night Physics: How Physicists Use the Backs of Envelopes Original price was: $39.99.Current price is: $14.99.
View more
Proofs: A Long-Form Mathematics Textbook Original price was: $29.99.Current price is: $14.99.
View more
The Elegant Universe: Superstrings, Hidden Dimensions, and the Quest for the Ultimate Theory Original price was: $29.99.Current price is: $14.99.
View more
A First Course in Differential Geometry: Surfaces in Euclidean Space Original price was: $39.99.Current price is: $19.99.
View more
Introduction To Linear Algebra: Computation, Application, and Theory Original price was: $89.99.Current price is: $19.99.
View more