5
Your Cart
5
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $19.99

Frequently bought with The Probability Integral: Its Origin, Its Importance, and Its Calculation

Topics in Mathematical Modeling Original price was: $69.99.Current price is: $19.99.
View more
The Mathematics of Machine Learning: Lectures on Supervised Methods and Beyond Original price was: $79.99.Current price is: $19.99.
View more
McGraw-Hill Education Algebra I Review and Workbook Original price was: $29.99.Current price is: $14.99.
View more
Math for Programmers: 3D graphics, machine learning, and simulations with Python Original price was: $49.99.Current price is: $19.99.
View more
Trigonometry Original price was: $99.99.Current price is: $29.99.
View more
Pre-Calculus for Dummies Original price was: $29.99.Current price is: $14.99.
View more
All the Math You Missed: (But Need to Know for Graduate School) Original price was: $29.99.Current price is: $14.99.
View more
A Book of Abstract Algebra: Second Edition Original price was: $29.99.Current price is: $14.99.
View more