12
Your Cart
12
Your Cart
The first volume of Foundations of Game Engine Development discusses the mathematics needed by engineers who work on games or other types of virtual simulations. The book begins with conventional treatments of topics such as linear algebra, transforms, and geometry. Then, it introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter and highlight the places where traditional arithmetic with vectors, matrices, quaternions, etc., fits into a larger picture. Includes exercises.

Reviews

There are no reviews yet.

Be the first to review “Foundations of Game Engine Development, Volume 1: Mathematics”

New item(s) have been added to your cart.

Quantity: 1
Total: $14.99

Frequently bought with Pre-Calculus for Dummies

Calculus For Dummies (For Dummies (Lifestyle)) Original price was: $29.99.Current price is: $14.99.
View more
Syllogistic Logic and Mathematical Proof Original price was: $79.99.Current price is: $29.99.
View more
Engineering Mathematics Original price was: $79.99.Current price is: $29.99.
View more
One Thousand Exercises in Probability Original price was: $29.99.Current price is: $9.99.
View more
How Not to Be Wrong: The Power of Mathematical Thinking Original price was: $29.99.Current price is: $14.99.
View more
View more
How to Prove It: A Structured Approach Original price was: $29.99.Current price is: $19.99.
View more
Ordinary Differential Equations (Dover Books on Mathematics) Original price was: $29.99.Current price is: $19.99.
View more
Cart